A. L. PRODUCTIONS

23.5″ x 47″     12,569 brushstrokes     2006

Three-dimensional Wire-mesh Terrain, Fractional Brownian Motion,

Nocturnes and TurnerWhistlerMonet

The inspiration for this painting came from the book TurnerWhistlerMonet and a desire to create a representational painting, a new direction for Dulcinea.

 

Because Paul Kirby’s interest with Dulcinea is the use of brushstrokes and the spontaneity and surprise that come from AI programming, she would never be permitted to reproduce a scanned photograph. So, Kirby explored what kind of traditional landscape Dulcinea could create that would be an evolution from Whistler’s nocturnes.

 

Each element of the painting was mathematically created with a three-dimensional wire-mesh in a virtual world. Kirby wrote a 3D graphics pipeline in Lisp, which allowed for transporting each element (such as water) from model-space, through world-space, camera-space and display-space to eventually robot-space. He calculated the lighting and reflections with Lambert’s Law of light behavior. Finally, he removed rear-facing and obstructed surfaces. A light source from behind the viewer’s left shoulder suggests the viewer is peering from the light into the dark to recreate the emotive effect of Whistler.

 

 

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